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  • Usage Directions
  • Exporting Audio Files
  • Navigating Exported Files

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  1. Creating Mods
  2. Modding Tools

Asset Ripper

A tool for extracting assets from Unity serialized files and converting them into the native Unity engine format.

PreviousUnity ExplorerNextNG Tools Missing Script Recovery

Last updated 8 months ago

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Asset Ripper will allow you to extract the base game's assets and load imitations of them in your modding SDK project.

After importing the assets you'll have to use the to be able to view components and their settings.

Usage Directions

  1. Unzip the download and run AssetRipper.GUI.Free.exe

  2. Follow the directions in the console window to access the GUI if it didn't already open in your browser automatically

  3. Access File > Settings and ensure the following Options are checked, then click Save

    1. Skip StreamingAssets Folder - to avoid dumping mods

  4. Go to Export > Export All Files

  5. Type or select (using the Select Folder button) a folder path to place the exported files at

  6. Press the Export Unity Project button to start the export. The webpage displays no indication that anything is happening but the console window should be printing a bunch of stuff. Once the export is finished it will take you back to the Asset Ripper home page and the console log will end with "Export : Finished post-export"

  7. Close the console window and browser tab

Exporting Audio Files

Audio Files are located in StreamingAssets\aa. If you want to export them, either un-check the "Skip StreamingAssets Folder" option, or directly open this subfolder of your game install directory: CoreKeeper_Data\StreamingAssets\aa

Navigating Exported Files

The ExportedProject folder contains all files we're interested in. Within this folder, you probably care about these subfolders:

  • Textures can be found in Assets\Texture2D. Their respective sprites can be found in Assets\Sprite.

Download AssetRipper from its

Use File > Open Folder to select your

Item and Entity prefabs can be found in Assets\PrefabInstance. These are usually not useful until they are .

Sprite Assets can be found in Assets\MonoBehaviour, along with some other

Audio files can be found in Assets\Audio (assuming you )

releases page
imported into the Mod SDK project and have their missing scripts fixed
exported them
Missing Script Recovery Tool
LogoGitHub - AssetRipper/AssetRipper: GUI Application to work with engine assets, asset bundles, and serialized filesGitHub
Scriptable Objects
game install directory folder