# Inspecting Other Mods' Code

These tutorials and guides are only capable of covering so much. If you want to become a real modder you will have to learn how to inspect other mods and the base game's files to implement your ideas.

## Opening Mod Files

Core Keeper mods are compiled at runtime, so you can simply open a mod's files to view contained C# code. Download the mod from the mod.io website, open the zip file, and check out the Scripts directory. Or directly open [the mod's directory on disk](/modding-wiki/concepts/important-folder-paths.md#mod-files).

## Open Source Mods

A number of mods have their sources posted on GitHub. Example: [CoreLib](https://github.com/CoreKeeperMods/CoreLib). It's up to the individual mod developer to somehow provide links to their repositories, as mod.io does not have a "field" for communicating it.


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# Agent Instructions: Querying This Documentation

If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter:

```
GET https://core-keeper-modding.gitbook.io/modding-wiki/creating-mods/inspecting-other-mods-code.md?ask=<question>
```

The question should be specific, self-contained, and written in natural language.
The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
