> For the complete documentation index, see [llms.txt](https://core-keeper-modding.gitbook.io/modding-wiki/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://core-keeper-modding.gitbook.io/modding-wiki/creating-mods/inspecting-base-game-content/inspecting-assets-in-game.md).

# Inspecting Assets In-Game

## Example Cases

### Fixing an imported MinecartEntity prefab by looking at the real one in game

This example talks about [fixing an imported prefab ripped from the game](/modding-wiki/creating-mods/inspecting-base-game-content/importing-ripped-assets-to-your-editor.md) using info in Unity Explorer.

1. Install [Unity Explorer](/modding-wiki/creating-mods/modding-tools/unity-explorer.md) and relaunch the game
2. Open the "Object Explorer" window from the newly added top bar
   1\.

   ```
   <figure><img src="/files/8vVjEu95oCwftYRfMYfX" alt=""><figcaption></figcaption></figure>
   ```
3. Switch to "Object Search" mode and type `MinecartEntity` into the "Name contains:" search box, then press Search
   1\.

   ```
   <figure><img src="/files/URFswGF2Z5DqMPH2A9W4" alt=""><figcaption></figcaption></figure>
   ```
4. Find the entry `"MinecartEntity" (UnityEngine.GameObject)` and double click it&#x20;
   1\.

   ```
   <figure><img src="/files/P02G6tY7QoDQiPXyW4l6" alt=""><figcaption></figcaption></figure>
   ```
5. In the "Components" column you can see a list of script components on the prefab. The default sorting order should be exactly the same as the sorting order of the scripts in the Unity editor.
   1\.

   ```
   <figure><img src="/files/3LnCkEopffkmRng8RHft" alt=""><figcaption></figcaption></figure>
   ```
6. Use [NG Tools Missing Script Recovery](/modding-wiki/creating-mods/modding-tools/ng-tools-missing-script-recovery.md) to fix as many Perfect Matches as you can, then use the entries in the Components column to specify what the rest of the scripts are.


---

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