A tool for extracting assets from Unity serialized files and converting them into the native Unity engine format.
Asset Ripper will allow you to extract the base game's assets and load imitations of them in your modding SDK project.
After importing the assets you'll have to use the Missing Script Recovery Tool to be able to view components and their settings.
Download AssetRipper from its releases page
Unzip the download and run AssetRipper.GUI.Free.exe
Follow the directions in the console window to access the GUI if it didn't already open in your browser automatically
Access File
> Settings
and ensure the following Options are checked, then click Save
Skip StreamingAssets Folder
- to avoid dumping mods
Use File
> Open Folder
to select your game install directory folder
Go to Export
> Export All Files
Type or select (using the Select Folder
button) a folder path to place the exported files at
Press the Export Unity Project
button to start the export. The webpage displays no indication that anything is happening but the console window should be printing a bunch of stuff. Once the export is finished it will take you back to the Asset Ripper home page and the console log will end with "Export : Finished post-export"
Close the console window and browser tab
Audio Files are located in StreamingAssets\aa
. If you want to export them, either un-check the "Skip StreamingAssets Folder" option, or directly open this subfolder of your game install directory: CoreKeeper_Data\StreamingAssets\aa
The ExportedProject
folder contains all files we're interested in. Within this folder, you probably care about these subfolders:
Textures can be found in Assets\Texture2D
. Their respective sprites can be found in Assets\Sprite
.
Item and Entity prefabs can be found in Assets\PrefabInstance
. These are usually not useful until they are imported into the Mod SDK project and have their missing scripts fixed.
Sprite Assets can be found in Assets\MonoBehaviour
, along with some other Scriptable Objects
Audio files can be found in Assets\Audio
(assuming you exported them)